About This Game Invite a friend to explore the strange, yet beautiful world of darkness and light in Shadow Puppeteer, an award-winning, local co-op adventure.Assume the roles of a boy and his shadow, separated from one another by the evil shadow puppeteer. Work together to manipulate light, solving puzzles that bring you closer to finding this villain and freeing other shadows he has stolen. Winner of the 2015 Indie Prize Director’s Choice Award and applauded for its stunning art, enchanting music and clever puzzles, Shadow Puppeteer will captivate players from beginning to end. Key FeaturesSingle Player or Local Co-OpEnjoy Shadow Puppeteer by yourself or with the company of a significant other, family member or friend in shared-screen co-op.Easy-to-Learn ControlsOptimized for controllers, Shadow Puppeteer is easy to pick up for players of all skill levels. Entertaining PuzzlesHarness the power of light to solve cleverly crafted puzzles in 2D and 3D space.Rich AtmosphereBreathtaking 3D art and an amazing soundtrack transport you to the delightful world of Shadow Puppeteer. 6d5b4406ea Title: Shadow PuppeteerGenre: Adventure, IndieDeveloper:Sarepta studioPublisher:Snow Cannon GamesRelease Date: 29 Sep, 2014 Shadow Puppeteer Cheat shadow puppeteer walkthrough. puppeteer shadow fight 2. shadow puppeteer pathfinder. shadow puppeteer manju gregory. shadow puppeteer trailer. shadow puppets meme. puppeteer in shadow fight 2. shadow puppeteer скачать. puppeteer shadow root. shadow puppeteer. australian shadow puppeteer. shadow puppeteer pc. hand shadow puppeteer. shadow assassin's puppeteer. shadow fight 2 ascension puppeteer. shadow puppeteer wii u. shadow fight 2 puppeteer. shadow puppeteer gameplay. puppeteer shadow dom. shadow puppeteer download pc. shadow puppets puppeteer. shadow puppeteer coop. master shadow puppeteer. pathfinder wayang shadow puppet. shadow puppeteer game. shadow puppeteer final boss. shadow puppeteer review. shadow vs puppeteer. shadow puppeteer steam No-not even on a sale! do not even remotely think to consider it for solo play, (and also fairly safe to still disregard for coop), this is unadulterated bs in digital game form,probably the worst camera i've encountered where a decent one is needed the most, since there is a ton of platforming, and the controls are wonky to boot, -then it feels like a couple of elements was just thrown haphazardly in near the end, with complete disregard for the mind-numbingly poor control schemedon't get suckered in by the "purdy" aesthetics, or some novel sense of story, the game is extremely simplistic in play, platforming, "puzzles" etc, and the experience offers nothing remotely rewarding for your time, effort, or moneyrarely do you encounter a game this "easy"\/simple, yet so infuriating by being utterly hamstrung in its overall disregard and lack of practical\/regular design to fit the scope of play instead of some imagined, unrealized, vision+ when some elements has no consistency or reliability in play, it becomes all the more frustrating, further highlighting flaws and "that's some bs"-scenarios from bad design or wrong gameplay direction choicesmake no mistake, this game is not challenging in gameplay nor "by design", its only remote difficulty lies in the poor controls, wonky design-overall blend\/handling of mechanics. -which is completely magnified if attempted to play this solo! But will still be noticeable in coop... this offers no sense of satisfaction or accomplishment from "overcoming an obstacle"\/engaging challenging playonly a sense of disbelief in oneself of somehow having managed or decided to endure it through to the end. And the regret of having wasted that time, or even money, for the "privilege" of such "experience"-----------------------------------------------------------------PS. people comparing this in any aspect to Brothers: A Tale of Two Sons need to wake up and get real. Shadow Puppeteer doesn't even come close in any regard to that game, Brothers is a great game, and a grand masterpiece compared to this. This is no Brothers in any sense or form, (nor is it Trine). While it's notable it, sorta, tries to do its own thing, sadly it falls shorts in so many of its own areas, and doesn't even come close to other games and what they did.... Played through it with my girlfriend on a Sunday afternoon. It took about 4 hours, but around two hours of that was bashing our heads against a wall on the very last boss, not seeing the one little thing we needed to interact with- I get the feeling this might not have been extensively playtested from a couch 15 feet away & in daylight. I really like the core mechanic, and it's done very well (though maybe not flawlessly). But where this game really shines is in playing it alongside somebody you trust. I've had very few co-op experiences I've enjoyed as much and would not hesitate to mention this game in the same breath as Portal 2. It's a short game that probably costs too much relative to its length, and which completely falls apart at the final boss... on multiple levels. But playing through everything up to that boss was a fantastic experience and made our day. I wish there were more co-op puzzle games like this in the world.. Great game to play in co-op.The last boss was so HARD though..... Beautifull style\/graphic, good music, love the riddlesolving. Playing singleplayer on the parts which require timing of the two 'characthers' is frustrating, play it in coop if you can.And also there should be some better hint about how you hang on to the minecart with the shadow, died so many times trying to manual keep my charachter on.. I've tried this game both as co-op and single player and even though the game shines brightest when playing co-op, it baffles my mind how so many dismiss the single player as unplayable. The closest comparison I could find is that controlling both characters at the same time is like playing an instrument (piano, guitar, etc); you have to disconnect your hands from each other to play them right. It's not something many people can pick up instantly, but after a bit of practice anyone can get into the groove.Co-op is, as I've said, the mode I enjoyed the most (and from what I can tell it's designed around). It's probably best to see the single player as an added challenge extending the co-op part of the game. And with all these local co-op action games coming out it's good to have a puzzle game to chill out with.The devs have also been updating with bug fixes and gameplay tweaks which is great.If you play on keyboard I would highly recommend you remap the keys to something you feel is comfortable. But since this is a platformer you should play it with a controller, like all platformers should.. I've tried this game both as co-op and single player and even though the game shines brightest when playing co-op, it baffles my mind how so many dismiss the single player as unplayable. The closest comparison I could find is that controlling both characters at the same time is like playing an instrument (piano, guitar, etc); you have to disconnect your hands from each other to play them right. It's not something many people can pick up instantly, but after a bit of practice anyone can get into the groove.Co-op is, as I've said, the mode I enjoyed the most (and from what I can tell it's designed around). It's probably best to see the single player as an added challenge extending the co-op part of the game. And with all these local co-op action games coming out it's good to have a puzzle game to chill out with.The devs have also been updating with bug fixes and gameplay tweaks which is great.If you play on keyboard I would highly recommend you remap the keys to something you feel is comfortable. But since this is a platformer you should play it with a controller, like all platformers should.. A story about a boy and his shadow, this game makes it's players totally immersed in everything that's going on. The puzzles are actually a little tricky at times and are a lot of fun to solve. I find myself being connected to the other player on a different level, since everything depends on total co-operation, and because you always have to be close to eachother, or you die. And the way the game looks is really charming in it's own kind of way!I recommend this game to anyone out there that needs something to play locally, since you can beat it in a single session. I also joined a couple buddies to play through this game at Gigacon 2014, and i had a lot of time to observe it. We beat it in a single sitting, for about 3-4 hours, and we had an absolute blast. It had a really artistic feel and is something i have been looking for for a while.. Beautifull style\/graphic, good music, love the riddlesolving. Playing singleplayer on the parts which require timing of the two 'characthers' is frustrating, play it in coop if you can.And also there should be some better hint about how you hang on to the minecart with the shadow, died so many times trying to manual keep my charachter on.. Shadow Puppeteer is a beautiful, unique and interesting platformer. It's great fun to play with a friend, and was to me surprisingly fluent single player as well. Controlling both characters at the same time creates for a very cool dynamic. I adore the art style, and I think the cutscenes are fantastic. The music is also really good, and creates a very nice atmosphere.Yes, the game has some flaws, but to me personally they're very minor. Nothing that you shouldn't expect from a small indie game like this. It's all a part of the charm, and it just adds to the character. Like how something home made might not come in fancy wrappings, but has a lot more soul and heart than a big commercial product could ever achieve.It's a beautiful little indie title, and I recommend everyone to play it.. No-not even on a sale! do not even remotely think to consider it for solo play, (and also fairly safe to still disregard for coop), this is unadulterated bs in digital game form,probably the worst camera i've encountered where a decent one is needed the most, since there is a ton of platforming, and the controls are wonky to boot, -then it feels like a couple of elements was just thrown haphazardly in near the end, with complete disregard for the mind-numbingly poor control schemedon't get suckered in by the "purdy" aesthetics, or some novel sense of story, the game is extremely simplistic in play, platforming, "puzzles" etc, and the experience offers nothing remotely rewarding for your time, effort, or moneyrarely do you encounter a game this "easy"\/simple, yet so infuriating by being utterly hamstrung in its overall disregard and lack of practical\/regular design to fit the scope of play instead of some imagined, unrealized, vision+ when some elements has no consistency or reliability in play, it becomes all the more frustrating, further highlighting flaws and "that's some bs"-scenarios from bad design or wrong gameplay direction choicesmake no mistake, this game is not challenging in gameplay nor "by design", its only remote difficulty lies in the poor controls, wonky design-overall blend\/handling of mechanics. -which is completely magnified if attempted to play this solo! But will still be noticeable in coop... this offers no sense of satisfaction or accomplishment from "overcoming an obstacle"\/engaging challenging playonly a sense of disbelief in oneself of somehow having managed or decided to endure it through to the end. And the regret of having wasted that time, or even money, for the "privilege" of such "experience"-----------------------------------------------------------------PS. people comparing this in any aspect to Brothers: A Tale of Two Sons need to wake up and get real. Shadow Puppeteer doesn't even come close in any regard to that game, Brothers is a great game, and a grand masterpiece compared to this. This is no Brothers in any sense or form, (nor is it Trine). While it's notable it, sorta, tries to do its own thing, sadly it falls shorts in so many of its own areas, and doesn't even come close to other games and what they did...
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